![]() At this point doing 24h constrution and not fokusing on materials can be a good idea as well. Using Supercharge for the Thermal Hull is a very good idea. Shortly after 8:00 switch to normal hours, this will free up ~50 Workers to use on the construction cite. Have all your outside workplaces fully staffed at night. Use mostly short shifts for construction. Upgrades to gathering posts and sawmills are more benefitial, until you have 200 Workers and can order in the Steam Cores. Research the Upgraded Docks and the Steam Reloading Stations late. Build one, upgrade it by signing overcrowding or extra rations. Gathering hubs and a lot of people are more efficient, only slightly outmatched by Steam Reloading Stations. ![]() Get 190 Workers before ordering any Steam Cores. Use the Foragers primarly for scouting, but always set up camp and dirrectly leave the camp to send one shipment for free. Research the sawmills and set both docks to steel. Implement hearthy meals after everyone is fed.īuild it for Gathering Wood, not for steel Use it on the Workshops and Fishing Harbour all the time.įor every other building turn it on before 18:00 and off after 8:00.īuild the Public house and put at least one worker in it.īuild the Fishing Harbour (-40 Wood, -10 Steel) on one of the spots further away. Research Fishing Harbour (-20 Wood, -10 Steel). Staff all the gathering posts.īuild the telegraph station and order more workers (-20 Wood, -25 Steel).īuild the Profiles Manufacture (-35 Wood, -10 Steel) and staff them with 10 healthy workers.īuild 3 Structural Profiles to unlock the new laws (-75Wood). Research the Profiles Manufacture (-10 Wood).īuild the docks, set them to wood and three gathering posts around (-70 Wood, -15 Steel).Ī forth one can be build during the next day. Otherwise some starving people will eat two rations during the next day, leaving not enough for the rest.) (Building the cookhouse during the day will allow everybody to eat at night. Reasign 10 Workers from the Steam cores, and 10 Workers from each steel pile to the gathering posts.ĭuring your second day you should get the last Steam Core, 150 Wood and 28 Steel.ĭo not click on the exclamtion mark, this will give you 2 more hours to fullfil the request.īuild a second workshop and the cookhouse and staff both (-35 Wood, -5 Steel). Then build two others in range of one steel and one wood pile each (-30 Wood, -10 Steel). Dismatle streets from the outward going street to the end of the gathering post (+5 Wood). The safety levels break down into 5 levels 1 - SAFE. All expansions will arrive on consoles at a later date.Assign all workers (This brings you +2 Steam cores, +22 Steel and 10+60Wood during your first day).īuild a street from the middle to the right site of the resourse depot (-6 Wood).ĭismantle the left side of the street around the generator (+9 Wood).īuild your first workshop, assign engineers and start research on the Docks.īuild one gathering post so it reaches only wood (-15 Wood, -5 Steel). The premise of the achievement is as stated is to not allow your workplaces to fall into either the 'Safe' or 'Deadly' levels. If you don’t have the Season Pass, each DLC pack can be bought separately. Season Pass for Frostpunk grants access to all three DLC packs: The Rifts, The Last Autumn, and the unannounced pack codenamed “Project TVADGYCGJR”. Fix for inconsistent inheritance of employment in buildings.Fix for tier icons in technology tree changing alongside set language.New social classes including Convicts – a cheap and obedient workforce even more new mechanics and tweaks to discoverĪdditional fixes introduced with this update.25 new buildings to construct like docks, telegraph station, labour union and more.New technology tree, inventions to discover and resources to obtain.New ways of influencing your society, from establishing labour unions to manipulation.New threats and issues to deal with like toxic gases or strikes among workers.Two new Book of Laws allowing you to shape your society in previously unknown ways.The new variant of the Endless Mode – Builders – that redefines the challenges you’ll face by providing different setup and solutions.Prequel story in a new environment, yet not covered by snow, that let you construct the Generator from scratch, preparing your society for the upcoming winter.– says Kuba Stokalski, Frostpunk Lead Designer.įrostpunk: The Last Autumn – New Features It was a challenge, but the result is the biggest and the most tone-nuanced scenario in the whole Frostpunk universe” “Everyone associate Frostpunk with snow and winter, so our goal was to provide them with something totally new and change the tone of the game a bit.
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